
Orbit Catch
A calm orbital catcher — sweep the ring, take the stars, protect the core.
A hold-to-rise climb through bird traffic — gusts lift you, feathers pay, spacing decides.
Hold to soar, release to sink. Thread the gaps between drifting birds.
Kite Climb runs completely inside your browser — nothing to install, no account, no download. The board is drawn on a 960×540 canvas that letterboxes itself to any screen, so it plays the same on a laptop, a Chromebook or a phone in landscape.
The whole run is built around one idea: Hold SPACE / the screen to rise / Collect feathers while you climb. We tuned the speed curve so the first thirty seconds feel gentle, and by the second minute you are genuinely busy.
Your score is one point per 12 metres plus 45 per feather. Wind gusts lift you for free; a bird strike costs a life.
The hold-to-rise model means you never really stop — releasing is a decision, not a rest, and reading bird spacing becomes the whole game.
Hold SPACE / click / touch-and-hold to rise; release to fall.
Vertically yes u2014 gravity and drag decide your line unless you hold. Horizontally it is fixed.
They give you a free upward push of about 280 px/s when you fly through them.
You get 1.6 seconds of invulnerability, shown by the kite flashing, before the next hit counts.

A calm orbital catcher — sweep the ring, take the stars, protect the core.

A generated mirror puzzle — rotate pieces until the beam finds the receiver, fast.


A precision clicker with shrinking rings, streak bonuses and decoys you must resist.