
Kite Climb
A hold-to-rise climb through bird traffic — gusts lift you, feathers pay, spacing decides.
A calm orbital catcher — sweep the ring, take the stars, protect the core.
Spin around a small planet and swallow every falling star before it lands.
Orbit Catch runs completely inside your browser — nothing to install, no account, no download. The board is drawn on a 960×540 canvas that letterboxes itself to any screen, so it plays the same on a laptop, a Chromebook or a phone in landscape.
The whole run is built around one idea: Hold ← / → (or drag) to orbit / Touch a star to catch it (+30). We tuned the speed curve so the first thirty seconds feel gentle, and by the second minute you are genuinely busy.
Every caught star is 30 points. Three stars reach the core and the planet loses its shield — there is no score multiplier, only survival time.
It is the rare game where the safe play and the greedy play are the same line. You have to sweep across the whole orbit anyway, so the stars you take on the way are free money.
Hold ← / → (or drag around the planet) to swing the catcher around the orbit.
As fast as you can still read the field. If you overshoot a star by more than half the ring you are spinning for nothing.
Yes u2014 every fourteen seconds the level ticks up and incoming stars gain about 3 px/s.
Press Esc or the pause button in the top bar; the timer stops until you resume.

A hold-to-rise climb through bird traffic — gusts lift you, feathers pay, spacing decides.

A two-phase fishing game — charge the cast, wait for the bite, strike on time.

A three-lane reflex dodger where orbs pay and bumpers bite. Speed climbs every twelve seconds.

A ball-sorting puzzle with up to eight colours, two workbench tubes and no undo.