
Neon Lanes
A three-lane reflex dodger where orbs pay and bumpers bite. Speed climbs every twelve seconds.
A workshop runner with rolling blades — jump the low ones, duck under the high ones.
Sprint through a workshop of rolling blades. One jump, well timed, is all you get.
Dodge Saw runs completely inside your browser — nothing to install, no account, no download. The board is drawn on a 960×540 canvas that letterboxes itself to any screen, so it plays the same on a laptop, a Chromebook or a phone in landscape.
The whole run is built around one idea: Press SPACE / tap to jump (hold for higher) / Low blades: jump. High blades: stay down. We tuned the speed curve so the first thirty seconds feel gentle, and by the second minute you are genuinely busy.
Score is one point per 10 metres. Low blades need a jump; blades at head height punish jumping, so reading which is which is the entire skill.
Variable jump height (hold to go higher) gives it the same feel as the 8-bit runners without any of the fake difficulty — every pattern is readable before it arrives.
SPACE / click / tap to jump; hold for a higher arc.
No u2014 one jump per landing, but holding the button extends the arc.
Low blades sit on the floor line; head-height blades float clearly above it.
About 13 px/s per second, so after forty seconds you are moving roughly twice the start speed.

A three-lane reflex dodger where orbs pay and bumpers bite. Speed climbs every twelve seconds.

A one-button gravity runner — flip between floor and ceiling and outlast the spikes.

A bubble shooter with drop bonuses and a ceiling that creeps down every eight shots.

The classic slab stacker with perfect-drop recovery — one careful breath per block.